People Of Skyrim Ultimate
Specifically, Skyrim's NPCs could use a lot of work. Adding more of them, while also ensuring they behave closer to actual people, are just some of the things the mods on this list seek to accomplish. Now even more mods have been included on this list for fans to sink their teeth into.
Although Skyrim is populated with plenty of NPCs, most of them aren't particularly well-rounded. They give their quests, reward the player when the mission is complete......and that's about it. Fortunately, there are mods available that make the people of Skyrim a bit more interesting.
This mod adds 50 NPCs to the game. Between them, they travel to over 30 different locations across the map. The NPCs themselves include alchemists, apothecaries, mercenaries, mages, and merchants. These characters, of course, are fully interactable. Finding new people to talk to during one's travels is always a plus.
In order to marry her, players need to first retrieve her missing unique sword, Grimsever, from the Dwarven ruin of Mzinchaleft. However, in order for her to offer this quest, players must be at least level 14 and gain her trust by agreeing that the Thieves' Guild is evil or by helping the people of Riften with various tasks. After her sword has been returned, she can be married.
Simply Better Movement Speed tweaks how fast you move while walking, running and sneaking. Walking speed has been significantly boosted, while running is slower. The pace feels more natural, making it necessary to get a horse for long journeys, but making wandering around towns and villages much quicker. It also makes players the same speed as NPCs, so following people around is no longer a chore where you have to make constant adjustments.
Apocalypse has fewer spells, but boy are they fun. And flashy! You can summon tornadoes and volcanoes, rip ghosts out of corpses and send them towards enemies or trap people in mystical prisons. The handiest, however, are often the more mundane spells, like being able to find gold veins or conjuring up spectral bridges that transport you across large gaps. OK, that's not mundane at all. The mod neatly slots into the game and feels like a natural extension of the existing magic system, but a lot more creative.
Here's our last visual overhaul mod for Skyrim. It addresses one of the most obvious shortcomings of the game engine and art design: the vegetation. One look at Skyrim's grass and trees, even the Special Edition variant's, and you'll be reminded that you're playing a game from a time when some people still predicted the end of the world was an upcoming 2012 event on Facebook.
Skyrim's a cold place and the majority of the province is covered in snow or has occasional snowstorms. While the game achieves the intended atmosphere visually, it's ultimately just for show. Hence, Frostfall by Chesko adds a bite to all that bark. A frostbite, if you will.
This guide is a brother of my Skyrim LE graphics and gameplay guides, in a single one - and a result of many months of modding Skyrim. My goal is a complete guide to save other people time that they can have a complete base list of mods for ultrarealistic graphics and challenging, nextgen gameplay, knowing how much these mods will affect on performance and in what order they should install the mods, which are compatible and which are not, etc. Skyrim has over 100 thousand of mods available and that's quite a task to check them all, but I spent some time and did this, and chosen almost everything you need to transform your game and also to have some variants of similar type of mods to choose from. List of 4500+ mods (but at the same time \"quality about quantity\", including different variants to choose from) to install to make your Skyrim graphics look nextgen and gameplay feel on absolutely next level - everything structurized properly so you can build both 50 and 1500 mod setups, depending on your goal. Installation order, performance notes, patches list and personal recommendations included.
This guide has both graphics and gameplay parts, two in one. For graphics mods installation, the [installation] order matters the most - so, for the best results, it's humbly recommended to follow the same order as mods are listed. For gameplay guide, installation order doesn't matter, but load order does, so read the mod pages/my own notes if preset carefully. Also you can check the videos at my YT channel to see how game can look when fully-modded. To make guide navigation easier, I placed guide sections into so called \"spoilers\" - when you see \"Show\" button - just click on it to expand corresponding group of mods. Click \"Hide\" again to close it :) Please also note that this guide is still designed for modern rigs - yet, guide also has section for low-end rigs, and many other advises here and there, as well as performance-hungry mods marked - so, you can build an ultimate setup for your own PC, no matter what it strength is.
But here comes another exciting part! Guide also has so called \"modules\" - a premade mod lists (don't confuse with mod packs please) for different tastes and goals - which you only need to mimic, without worrying about incompatibilities and other issues. Modules will fit perfectly to the people who don't have enough of free time to go through whole guide themselves.
Do not re-upload this guide to other website and/or resources, do not claim it as own work and do not sell it. In the rest - feel free to translate into other languages (just message me in Discord first), I'd be glad if you'll link it to help other people and so on. I'm here to serve - the more people can have stable ultramodded game, the happier I will be :)
Towns, cities, villages, forts & camps. Everything to make them look better, expand, and sometimes even rebuild completely. Take into account that in most of cases, you shouldn't use more than one mod that affects the same settlement, as this will lead to major clipping issues or a completely borked look - so if you're relatively new to modding, always just choose one mod affecting certain area. But ofc there are some exclusions and some mod covering same settlements can be used together - on-fly or with certain tweaks - I'll notify about that. Mods that add NEW settlements/buldings will be added in the next update together with a compelte miniguide into \"ultimate settlements overhaul\". Also take into account that some of these mods can heavily impact your FPS if you're not on high-end rig.
It's not always easy being a thief in Skyrim. Sure, the people are extremely easy to rob. Yes, there are valuables left all over the place. You can indeed fill your pockets with thousands of septims worth of other people's property in one morning. The trouble is, when you have put baskets on the head of every shopkeeper and emptied everyone's house, what do you do with it
Enthir is a woof elf who works at the College Of Winterhold, and is known for his ability to acquire all kinds of hard-to-find items. There is a reason he's so good at it, the man is on good terms with certain people in the Thieves' Guild. Unfortunately, the people he's on good terms with won't show their faces until you're a little way into the Guild quest line.
You might recognise Endon's family from the rather alarming introduction you get to Markarth. His wife Kerah runs the silver stall just inside the gates, where the stabbing attempt happens. Aside from that, Endon is probably less shifty than most people you're likely to do business with. He comes to the Thieves' Guild when they have some pull in Markarth. He's a bit desperate. Bandits have taken an irreplaceable silver mold from him, but no legitimate authorities will help.
There are three rotating Khajiit Caravans in Skyrim. They move from city to city, but are not permitted to pitch up within the walls. Why The people of Skyrim have some rather unpleasant preconceived notions about the cat people. They think they're all thieves, and that they traffic illegal goods. Perhaps if they were treated with less suspicion, then it wouldn't be as easy to talk them around into dealing in stolen goods.
You gain a permanent boost to staying undetected across all phases of vampirism, so it makes sense to capitalise on this innate strength. Also as you may want to be sneaking up on people to feed on them, having a high sneak skill is important.
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